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Upgrade Costs[]

Guardian


Level Hero Copies Guard Stones
Soul Spirit 1x 5-Star Legendary Hero

1x 9-Star Hero

1000
Star Spirit 1x 5-Star Hero Duplicate

1x 9-Star Hero

1500
Moon Spirit 2x 5-Star Legendary Hero

1x 10-Star Hero

2000
Sun Spirit 2x 5-Star Hero Duplicate

1x 10-Star-Hero

3000



Orc[]


Spike[]

Soul Spirit Thorn Strafe: Normal attacks deal 500% damage to random 3 enemies and adds one layer of Injury Mark to the targets. If the targets are not attacked by Thorn Strafe within 1 turn, all marks on the target will be removed. (Injury Mark: each 1 mark increase 80% ATK DMG when Spike releases Thorn Strafe at the targets, up to 8 layers)
Star Spirit Fighting Spirit: HP+50%, ATK+40% and DMG Immunity+40%
Moon Spirit Sticky Mucus: Thorn Strafe will add a layer of mucus on the enemy. If the targets are not attacked within 1 turn, all mucus on the targets will be removed (Mucus: with each layer of mucus, Spike will ignore the target's 12% DEF, 20% DMG Immunity and 30% Block Rate, and the mucus will stack up to 8 layers)
Sun Spirit Steel Back: Spike turns his back to the enemy, reduces and absorbs 75% damage he takes, with every 300% damage of his ATK he absorbs, he will release a Thorn Strafe of the current level. (Release Thorn Strafe one time when he's already turned his back ot the enemy)
Stat Boosts ATK: +8000

SPD: +16% Healing Effect +13% HP: +240000 Accuracy Rate: +17% HP: +32% Hit Rate: +32%


Pike[]

Soul Spirit Secret Words: Normal attacks restore HP of 350% ATK for the warlock with the lowest HP, enhance 30% DEF for 3 turn(s)
Star Spirit Sacrifice of Chaos: SPD+30% and HP+60%. When received higher than 20% HP DMG, stunning random 3 enemy(ies) with 60% chance for 2 turn(s)
Moon Spirit Drastic Change: Reduce enemie's ATK by 6% and SPD by 6% when in battle
Sun Spirit Deadly Chain: Chain 4 enemy(ies) for 2 turn(s) and deal 130% damage. IF the chained enemy is hurt, the damage will be apportioned by 35% to other chained enemies
Stat Boosts


Mars[]

Soul Spirit Sword Storm: Normal Attacks attack all enemies, dealing 130% damage, reducing targets 20% ATK and 20% DEF, and dealing 50% ATK Bleeding DMG for 3 turn(s)
Star Spirit Deadly Blow: Increase CRIT by 60%, ATK by 35%, DMG Immunity by 30% and CRIT DMG by 20%
Moon Spirit Healing Guards: Each CRIT restores your HP of 100% ATK, and increases 10% ATK to yourself for 2 turn(s)
Sun Spirit Invincible Slash: Wave sword 11 time(s) and each time deals 180% damage and increases 15% CRIT DMG for 2 turn(s) (damage to the same target is increased by 10% each time)
Stat Boosts


Kench[]

Soul Spirit Battle Focus: Each 100 point of Anger Throw Giant Axe will throw more 1 axes (at most 7), and each Whirlwind Flying Axe has a 30% chance to stun the target for 2 turn(s)
Star Spirit Hot-Blooded Soul: ATK+40%, DMG Immunity+35%, Life Steal+35%, CRIT+15%
Moon Spirit Rotating Axe: Surround yourself with a Flying Axe and have a 50% chance to dodging enemy attacks
Sun Spirit Throw Giant Axe: Normal Attacks throw 1 axes at enemies, each axe deals 400% ATK DMG, reduces target 13% SPD for 2 turn(s) and reduces 13% DMG Immunity for 1 turn(s)
Stat Boosts


Elf[]


Hecate[]

Soul Spirit Power of Tyranny: HP+35%, ATK+35%, DMG Immunity+25%, Control Immune+15%
Star Spirit Magic Arrows: For random 1 enemy(ies), normal attacks deal 250% ATK DMG and Stun enemies for 2 turn(s), restoring HP of 300% ATK
Moon Spirit Aura of Vengeance: All allies ATK+40% when Vengeance Illusion is in battle. A Vengeance Illusion occurs when an ally dies. Vengeance Illusion inherits the 90% stats of the dead hero. Vengeance Illusion will first attack the enemy with the lowest HP and cause 250% ATK DMG
Sun Spirit Terror Swing: Deal 350% ATK DMG to all enemies and reduce 60% DEF and 15% ATK of targets for 2 turn(s). Every time there is a Vengeance Illusion, DMG+70%
Stat Boosts


Ariel[]

Soul Spirit Riptide: Normal attacks deal 200% ATK DMG to random 2 enemies, reducing 60% DEF and 20% ATK for 2 turn(s)
Star Spirit Entrapment: When an ally releases a skill, it clears all negative effects of the Siren, to random 2 enemy(ies) to deal 170% damage; reduce the target's 50% DEF, and has a 30% chance to stun the target(s) for 2 turn(s)
Moon Spirit Mirror Image: Create a mirror image to share damage and increase your own Dodge by 50%, 25% DMG Immunity and 15% ATK of allies
Sun Spirit Song of Sleeping: Hypnotize all units. Deal 280% damage to enemies and have a 30% chance to Silence for 2 turn(s). Heal 250% HP of your ATK of all allies and incrrease 40% ATK for 2 turn(s)
Stat Boosts


Diana[]

Soul Spirit Stealth: ATK+40%, HP+50% and Accuracy+240%. Diana wi be in a state of Stealth before each round of action, and there is a 50% chance that the enemy's attack will be lost.
Star Spirit Refraction: Initially gain 10 layers of refraction. When damaged, you can consume 1 layers of refraction to resist 1 damage.
Moon Spirit Psionic Blade: Diana's normal attacks can penetrate the target, dealing 250% ATK DMG to 1 random enemy in the back row and restoring 3 layers of refraction for herself (can stack up to 20 layers)
Sun Spirit Hidden Blow: Deal 500% ATK DMG to the enemy with the lowest HP and deal 30 time(s) damage to targets whose HP is less than 5% (Hidden Blow ignores targets 90% DEF and 200% DMG Immunity)
Stat Boosts


Frey[]

Soul Spirit Earth Power: HP+40%, DMG Immunity+50%, ATK+20%
Star Spirit Sprout: Change the normal attack, summon growing saplings to bind 1 enemy(ies), deal 300% damage and increase target's received damage by 30%. Targets can't use normal attack for 3 turn(s)
Moon Spirit Elf Guardian: When HP is lower than 60%, 40% DEF, 40% ATK and 15% DMG Immunity will be improved, restoring 350% ATK and HP for 3 turn(s). (trigger only once)
Sun Spirit Wrath of Nature: Wrath of Nature randomly attacks one enemy and deals 500% damage, then catapults to another target, each time decreasing 40% ATK DMG, up to 6 times. The attacked target has a 30% chance of being winded for 2 turn(s)
Stat Boosts


Asu[]

Soul Spirit
Star Spirit
Moon Spirit
Sun Spirit
Stat Boosts


Terran[]


Astor[]

Soul Spirit Knockout: Normal attacks randomly attack 4 enemy(ies), reduce 10% DEF and have a 30% chance to Stun enemies for 2 turn(s)
Star Spirit Dragon Form: Dragon Divine Power will be triggered when HP is lower than 60%, Turn into a red dragon, DMG Immunity+60%, ATK+150%, immune to all controls for 5 turn(s), and the attack puts the attacker into a torn state, deducting 15% of the target's current HP DMG for 3 turn(s) (non-stackable, damage dealt is no more than your own 1500% ATK), and can only be triggered once.
Moon Spirit Dragon Bloodline: Tenacity+60%. Restore 13% HP of the Max HP each turn and increase 10% ATK for 5 turn(s)
Sun Spirit Dragon Breath: Spurt a dragon breath to front-row enemies, dealing 350% damage, reducing 60% ATK and 20% DMG Immunity and dealing 150% Burning for 2 turn(s)
Stat Boosts



Jones[]

Soul Spirit Flood: For random 3 enemy(ies), Normal attack deals 200% ATK DMG, reducing target 30% ATK and 20% DEF for 2 turn(s)
Star Spirit Strong Will: HP+40%, SPD+40%, Control Rate+40% and Control Immune+15%
Moon Spirit Tide Messenger: Increase 25% ATK, 12% DMG Immunity and 12% SPD for 5 turn(s) in each turn. Restore 100% HP of your ATK
Sun Spirit Ghost Ship: Deal 300% ATK DMG to all enemies, increase their received damage by 25% for 2 turn(s), and have a 50% chance to stun target(s) for 2 turn(s), while increasing all allies DMG Immunity by 60% and extra 20% ATK DMG for 2 turn(s)
Stat Boosts


Thor[]

Soul Spirit
Star Spirit
Moon Spirit
Sun Spirit
Stat Boosts


Undead[]


Seidel[]

Soul Spirit Withered Frost: Change normal attacks, to random 3 enemy(ies), deal 120% ATK DMG, steal 20% ATK for 3 turn(s) and have a 30% chance to Freeze targets for 1 turn(s)
Star Spirit Disaster Power: ATK+30%, DMG Immunity+20%, HP+20% and increase 150% damage to freezing targets. Immune to Freeze
Moon Spirit Frost Nova: Immune to fatal damage and release Frost Nova, freezing all enemies for 1 turn(s), having a 30% chance to last for 2 turn(s) and increasing 1000% SPD and 30% ATK for 2 turn(s) (effective 1 times)
Sun Spirit Death Withering: Deal 300% ATK DMG to all enemies and have a 20% chance to freeze enemies for 2 turn(s). If the enemy HP is not less than 50%, the Freezing Rate will be increased by 40%. If the enemy HP is less than 50%, it will deal exra 25% damage of the Max HP, but less than 2000% ATK
Stat Boosts
HP: +480000

DEF: +8% Hit Rate: +13% Armor Break: +10% Dodge Rate: +22% SPD: +2400 Tenacity: +17%


Reol[]

Soul Spirit Fog Winding: Normal attacks deal 250% damage to one enemy and reduce 30% ATK and SPD for 2 turn(s). Restore 250% HP of ATK for an ally with the least HP and increase 30% ATK and SPD for 2 turn(s)
Star Spirit Mist Curse: Increase 40% ATK, 30% Armor and 50% HP. Reduce 25% SPD and 25% ATK for 2 turn(s) when attacked
Moon Spirit Terminal Lucidity: When HP is lower than 40%, absorb all damage and convert it into your own HP in 3 turn(s) (effective only once)
Sun Spirit Dusky Shield: Restore HP of 400% ATK and create a shield requivalent to 400% ATK DMG for the ally with the least HP for 2 turn(s), and remove all debuffs. Increase targets' DMG Immunity by 30% and ATK by 50% for 3 turn(s).If the shield is broken, it will deal 400% damage to all enemies
Stat Boosts
HP: +80000

Armor Break: +10% ATK+ 16% Block Rate: +13% ATK: +24000 Healing Effect: +17% HP: +32% SPD: +32%


Acheron[]

Soul Spirit
Star Spirit
Moon Spirit
Sun Spirit
Stat Boosts


Bull[]

Soul Spirit 'Greater Bash:' Normal attack has a 35% chance of triggering Greater Bash. After triggeing, it will deal additional true damage of 250% ATK and stun the target for 2 turns
Star Spirit 'Bulldoze:' ATK+40%, DMG Immunity +40%, Speed +25%, has a 50% chance to ignore debuffs that reduce stats
Moon Spirit 'Shadow Charge:' Bull enters the battlefield at the beginning of the second turn, rushing to the target with the lowest percentage of HP, ignoring all Defense and DMG Immunity of the target, causing damage of 1000% ATK and having a 50% chance to stun all enemies for 2 turns
Sun Spirit 'Nether Strike:' Bull ignores and clears all control effects and launches a Nether Strike on the enemy with the lowest percentage of HP, ignoring all enemy's Defense and DMG Immunity. The strike casues damage of 600% ATK and must trigger a Greater Bash, restoring 50% when killing the target
Stat Boosts


Zelos[]


Skuld[]

Soul Spirit
Star Spirit
Moon Spirit
Sun Spirit
Stat Boosts


Crius[]

Soul Spirit 'Astral Strike:' Attacking random 1 enemy(ies), Normal attacks deal 230% ATK DMG, reduces targets 50% ATK, and have a 60% chance to Petrify for 2 turn(s)
Star Spirit 'Primitive Power:' Tenacity+60%, DMG Immunity+35%, HP+50%, Immune to Petrify
Moon Spirit 'Natural Order:' When in battle, for 2 enemy(ies) with the highest ATK, reducing their ATK by 80% for 3 turn(s)
Sun Spirit 'Rift Gully:' Deal 120% ATK DMG to all enemies, with 30% damage of the Max HP (no more than 2000% ATK). Recude 50% ATK and 50% SPD for 2 turn(s)
Stat Boosts
DEF: +8%

Tenacity: +10% HP: +16% Block Rate: +35% HP: +240000 Crit Resist: +17% SPD: +32%


Wukong[]

Soul Spirit 'Jingu Mastery:' Normal attacks deal 300% ATK DMG to the enemy with the lowest HP, increase 50% ATK and 50% CRIT for 3 turn(s).
Star Spirit 'Monkey Descendants:' When attacking , there is a 50% chance to summon 4 monkey(s) to deal 300% ATK DMG to a random enemy.
Moon Spirit '72 Changes:' Dodge +30%, Life Steal +35%, ATK +30%
Sun Spirit 'Earth Hit:' Deal 250% ATK DMG to all enemies, with 120% ATK True Damage, and have a 30% chance to Stun targets for 2 turn(s).
Stat Boosts


Amstar[]

Soul Spirit 'Amstar Shock:' Scorch the target when being attacked dealing 100% ATK DMG for 2 turn(s)
Star Spirit 'Fire Spirit:' DMG Immunity +35%, HP+50%, ATK+30% and immune to scorch
Moon Spirit 'Super Nova:' When it dies, it becomes an egg with its own 70% HP and reduces 50% ATK for 2 turn(s) for enemies. When the egg is broken by the enemy, the Amstar will truly die. Amstar will revive after 1 turn(s), dealing 500% ATK Dmg to all enemies and stunning for 1 turn(s) (trigger only once)
Sun Spirit 'Scorching Sun:' Consume 10% HP, forn random 3 enemy(ies) to deal 350% ATK DMG and cause the target to sustain DMG of 10% its Max HP per turn (DMG is no more than 500% ATK). It lasts for 3 turn(s)
Stat Boosts


Camael[]

Soul Spirit
Star Spirit
Moon Spirit
Sun Spirit
Stat Boosts


Daimon[]


Asbeer[]

Soul Spirit Hell Blade: Normal attack deal 500% ATK True Damage to the enemy with the lowest HP, with extra 25% damage of its Max HP (no more than 2000% ATK)
Star Spirit Scorched Soil: Cover the surrounding land with fire, dealing 150% ATK DMG to al enemies at the end of each turn and restoring 15% HP of Max HP
Moon Spirit Swallow: Acquire the passive skill of the first hero in our team, and higher skills can be got after upgrading this skill
Sun Spirit Doomsday: Deal 350% ATK DMG to one enemy and cast Doomsday Curse to targets for 3 turn(s). Cursed targets can't use Anger Skills and their ATK and DEF are reduced by 50%. Deal 200% ATK DMG per turn and add 20% damage to the targets Max HP (no more than 2000% ATK)
Stat Boosts


Void[]

Soul Spirit
Star Spirit
Moon Spirit
Sun Spirit
Stat Boosts


Lucifer[]

Soul Spirit
Star Spirit
Moon Spirit
Sun Spirit
Stat Boosts


Ammel[]

Soul Spirit 'Blade of Ghost:' Replace Normal Attack. It attacks randomly enemy(ies), deals 120% damage and absorbs their 30 energy.
Star Spirit
Moon Spirit
Sun Spirit
Stat Boosts


Eni[]

Soul Spirit 'Hate:' Replace normal attacks and attack random 3 enemy(ies), dealing 130% damage; reducing 40% Armor as well as 30% SPD for 2 turn(s)
Star Spirit 'Daimon Transformation:' Increase 40% ATK and 40% HP. Reduce 50% skills damage received
Moon Spirit 'Midnight Withering:' Each time one person dies, a total attack is released, dealing 180% damage plus 5% damage of targets' Max HP (no more than 500% of your own ATK). At the same time, your 150% ATK HP will be recovered
Sun Spirit 'Black Hole:' Deal 300% damage to all enemies and extra 50% ATK DMG to targets whose HP is less than 150% and have a 40% change to stun the target(s) for 2 turn(s)
Stat Boosts
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